Using technology to make visible, the invisible past
Category: academics Video duration: Using technology to make visible, the invisible past
Collaboration and faculty-student research projects have led to the development of HistoryLab: Creative Technologies, Hidden Histories, Informal Learning. The new course, being offered for the first time this semester, bridges STEM fields, the humanities, education and the creative arts.
We refer to this class as history lab because we're trying to bring art and technology to the storytelling and the representation aspects of how we teach students to engage with history. And it's brand new. This was the first time it's been taught. It's a transdisciplinary, a class. So we've got Todd ogle from the university libraries. Thomas took from server, paul quickly from history, myself, School of Education. This was a hands on arbitrary for the students to actually see. 3d scanning tuners and 3D printing and you're going to lose. So they could get a look at the pipeline from collecting data about a historic place or artifacts to creating digital or physical assets from those scams. We cannot go back in time and see exactly what happened. So what we want to do in using technology exists, tried to make visible the invisible past. And so what we did with these classes, we want it to kind of bring the historians together, bring the technology to give them, bring the artists together, and see what we can create around hidden histories of Virginia Tech. Part of it is understanding the language. What is the nature of history, but then what does Creative Technologies mean? What can be, what affordances can technologies give you? To visualize the past and make sense of the past and then represent the past. This class could fail miserably, perfect. Well no, it could fail. Joyful. Like, how's that? The class can fail joyfully? Because the whole point is that the experiences of learning to work together be in teens. Understanding how to, how to communicate is, is really going. Plastic. I would say we have a great cohort this time, the positivity with the students, the willingness to play. We've given this message that failure, for want of a better word is an option because it's about the experience. It's about doing a technical report, doing an exhibit, and getting feedback from your colleagues. So the process requires students to be engaged. And that's what we got at the moment. And so does, does, That's fun. Working with a group of undergraduates from different departments who are willing to play. And that sense of thinking that failure is a bad thing, has been removed. So it's meant to be a joyful, playful, experiential learning experience around history and technologists. Representation.