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    Aurora Ortega launches a space-themed virtual experience into orbit , article

    Ortega turned an idea into a fully realized virtual reality project, blending archival materials from Special Collections and University Archives with interactive design to explore isolation, technology, and human connection.

    Date: Mar 25, 2026 -
  • Video Item
    Aurora Ortega reaches for virtual stars with immersive art , video

    From archival research to virtual reality, creative technologies student Aurora Ortega transforms history and imagination into an immersive spaceflight experience inside of University Libraries' Virtual Environments Studio. Video by: Addi Everett

    Date: Mar 19, 2026 -
  • Article Item
    New Music + Technology Festival brings large collaborations and immersive experiences to Blacksburg , article

    The festival’s upcoming 10th iteration brings together student, faculty, and guest artist performers for a series of concerts notable for their use of large-scale collaboration and space.

    Date: Mar 12, 2026 -
  • Video Item
    Building games through code and collaboration , video

    In the School of Visual Arts, students in the Game Design course learn how creativity, coding, and collaboration come together to create interactive experiences. Through hands-on projects, students explore the core components of game development — from programming mechanics and designing gameplay systems to building immersive worlds. Working both individually and as part of a team, they develop the technical and creative skills needed to bring original video games to life.

    Date: Mar 12, 2026 -
  • Video Item
    Immersive exhibit celebrates Nikki Giovanni's life and poetry , video

    Virginia Tech celebrates the late Nikki Giovanni through an immersive exhibit at the Center for the Arts. The exhibit uses video projection of graphics and photos with an original music score to highlight six of Giovanni's poems read by Giovanni herself. This exhibit will move to the Torpedo Factory Art Center in 2026. Poetry and Readings: Nikki Giovanni Poetic Arrangement: Brittney S. Harris and Charles Nichols Music: Charles Nichols Embodied Movement: Brittney S. Harris Motion Capture: Trevor Finney and Alice Macanga Motion Graphics and Graphic Design: Meaghan Dee, Trevor Finney, Demetrya Dye, and Lexy Altieri Project Advisor: Gena E. Chandler, PhD Project Management: Meaghan Dee ICAT Technical Support: Gustavo Araoz, David Franusich, Brandon Hale, and Tanner Upthegrove Additional Thanks to Kelsey Hammer, Ella Shaffer, and Morgan Weidling for participating in creative brainstorming sessions. Special thanks to Virginia Fowler for permission, time, and poetry consultation. Additional thanks to Virginia Tech, President Sands, the Institute for Creativity, Arts, and Technology (ICAT), the University Libraries at Virginia Tech, and the Center for the Arts for supporting this project. And thank you to Nikki Giovanni for her incredible life and legacy.

    Date: Dec 15, 2025 -
  • Video Item
    Immersive exhibit celebrates Nikki Giovanni's life and poetry , video

    Virginia Tech celebrates the late Nikki Giovanni through an immersive exhibit at the Center for the Arts. The exhibit uses video projection of graphics and photos with an original music score to highlight six of Giovanni's poems read by Giovanni herself. This exhibit will move to the Torpedo Factory Art Center in 2026. Poetry and Readings: Nikki Giovanni Poetic Arrangement: Brittney S. Harris and Charles Nichols Music: Charles Nichols Embodied Movement: Brittney S. Harris Motion Capture: Trevor Finney and Alice Macanga Motion Graphics and Graphic Design: Meaghan Dee, Trevor Finney, Demetrya Dye, and Lexy Altieri Project Advisor: Gena E. Chandler, PhD Project Management: Meaghan Dee ICAT Technical Support: Gustavo Araoz, David Franusich, Brandon Hale, and Tanner Upthegrove Additional Thanks to Kelsey Hammer, Ella Shaffer, and Morgan Weidling for participating in creative brainstorming sessions. Special thanks to Virginia Fowler for permission, time, and poetry consultation. Additional thanks to Virginia Tech, President Sands, the Institute for Creativity, Arts, and Technology (ICAT), the University Libraries at Virginia Tech, and the Center for the Arts for supporting this project. And thank you to Nikki Giovanni for her incredible life and legacy.

    Date: Dec 10, 2025 -
  • Article Item
    Immersive poetry exhibit honors the memory of Nikki Giovanni , article

    On Dec. 9, the first anniversary of her passing, Giovanni’s presence and poetry will be on display in a special multimedia exhibit in the Cube at the Center for the Arts at Virginia Tech. It will also be on display at the Torpedo Factory Art Center in Alexandria in early 2026.

    Date: Dec 01, 2025 -
  • Article Item
    University Libraries project helps athletes 'train and play smarter' , article

    The Applied Research in Immersive Experiences and Simulations team uses virtual video and artificial intelligence to create digital twins of football plays, allowing players and coaches to step into the action virtually and see from multiple perspectives.

    Date: Nov 24, 2025 -
  • Article Item
    A love of technology leads Joseph Lowe to pursue a second master’s degree , article

    Joseph Lowe, a U.S. Army veteran who now works for a federal department, is pursuing a Master of Information Technology to learn more about artificial intelligence.

    Date: Oct 06, 2025 -
  • Article Item
    Photos: ICAT Creativity and Innovation Day celebrates creative collaboration , article

    Hosted by the Institute for Creativity, Arts, and Technology, this year’s event at the Moss Arts Center and ICAT studios featured 11 projects led by investigators from across Virginia Tech's colleges and units and spanning 13 departments.

    Date: May 13, 2025 -
  • Article Item
    Students create nature-inspired sculpture to welcome visitors to Alexandria , article

    Inspired by the symmetry of the dogwood fruit and the idea of connection and complexity, Master of Fine Arts candidate Braden Perryman led a team of Virginia Tech students to design and build "Emergence," a large-scale public sculpture commissioned for Academic Building One and installed in Alexandria.

    Date: Apr 30, 2025 -
  • Article Item
    Interdisciplinary project brings ancient Egypt to life through virtual reality , article

    A group of faculty and students are participating in an interdisciplinary project that recreates artifacts and drawings of relics found in the tomb of Meketre and uses digital technology to allow people to step inside the world of Egypt thousands of years ago.

    Date: Apr 28, 2025 -
  • Article Item
    Where passion meets possibility , article

    Through the Student-Initiated Research Grant program, students in the College of Architecture, Arts, and Design are transforming bold, personal ideas into innovative, hands-on research with real-world impact.

    Date: Apr 25, 2025 -
  • Article Item
    'Curious Conversations' podcast: Eiman Elgewely talks about using virtual reality to explore historical spaces , article

    Elgewely explained how digital technology can help revive lost heritages, increase access, and provide insights for current applications and described two recent projects — 3D virtual reality creations of the house of Sheikh Isa in Bahrain and Meketre's ancient Egyptian garden.

    Date: Apr 21, 2025 -
  • Article Item
    Arts and technology highlight new academic, industry, and government partnership , article

    Virginia Tech’s Institute for Creativity, Arts, and Technology, in collaboration with Amazon and Alexandria’s Torpedo Factory Art Center, is holding a series of hands-on workshops that blend art, technology, and innovation. These monthly sessions, held at Amazon’s HQ2 and open to the public at the Torpedo Factory Art Center, explore topics ranging from artificial intelligence to spatial audio.

    Date: Mar 26, 2025 -
  • Video Item
    High-tech gaming equipment turns dreamers into developers , video

    Virginia Tech students Jason Hodge and Matt Finn are developing their video game, "Grey’s Sonata," using cutting-edge motion capture and studio-grade technology available through the University Libraries. With access to industry-level resources typically reserved for top-tier gaming studios, they gain hands-on experience that gives them a significant advantage as they prepare for careers in game development.

    Date: Mar 07, 2025 -

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