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Results for: Virtual Reality
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Article ItemVirtual solar system transforms young learners into astronauts , article
With support of a National Science Foundation grant, a team of developers in the Applied Research in Immersive Experiences and Simulations program in University Libraries is using virtual reality to develop an interactive universe. In the experience, users become virtual astronauts and move through space to visit all of the celestial bodies in our solar system.
Date: Sep 18, 2023 -
Video ItemVirtual solar system launches young learners into orbit , video
A team of developers with the Applied Research in Immersive Experiences and Simulations (ARIES) program in University Libraries is using virtual reality technology to develop an interactive solar system. The virtual experience is scheduled to be completed in the fall of 2024, and will then become an exhibit at the Science Museum of Western Virginia.
Date: Aug 31, 2023 -
Video ItemClass of 2023: Sonia Chaudhary uses virtual reality to make dream career possible , video
Sonia Chaudhary '22, M.S. '23 has combined her knowledge of cloud computing with her passion for virtual reality to open the door for a dream career. Chaudhary's work with the Applied Research in Immersive Experiences and Simulations (ARIES) program opened her eyes to a new realm of possibilities.
Date: Apr 26, 2023 -
Video ItemVirtual darkroom becomes teaching tool , video
The University Libraries' Applied Research in Immersive Experiences and Simulations (ARIES) program specializes in creating virtual environments. The latest creation by ARIES is a virtual darkroom that will help teach photography students about processing film without needing to step foot inside of a physical space.
Date: Apr 19, 2023 -
Video ItemVirtual Environment Studio expands capabilities with new technology , video
The Virtual Environment Studio, located on the fourth floor of Newman Library, has added motion capture and volumetric capture technology. The new equipment gives the Virginia Tech community further access to emerging technology for learning and research in immersive environments.
Date: Oct 12, 2022 -
Video ItemVirtual reality training aims to reduce foodborne illness , video
Virginia Tech researchers are developing virtual reality experiences to help extension agents teach farmers and farmers market managers about food safety. Users will step into a virtual farm and farmers market where they move through spaces while learning how to reduce the risk of foodborne illness.
Date: Sep 02, 2022 -
Video ItemVirtual Environment Studio promotes opportunities for research and play in simulated realities , video
The Virtual Environment Studio, located in Newman Library, is comprised of three rooms that facilitate a wide range of experiences for patrons interested in immersive environments. Technology available through this studio include computers loaded with developmental software, VR headsets, VR games, motion capture, volumetric capture, 3D audio, and more.
Date: Aug 31, 2022 -
Video ItemEveryday augmented reality , video
Computer Science professor and Director of the Center for Human-Computer Interaction at Virginia Tech, Doug Bowman researches immersive virtual environments. As the principal investigator of the 3D Interaction Group, his research focuses on virtual reality (VR) and augmented reality (AR). Students in his lab demonstrate research on user interfaces with AR glasses that may one day replace the need for smartphones and computer screens.
Date: Jul 07, 2022 -
Video ItemVirtual exhibit becomes education tool for local schools , video
The Vauquois Experience Exhibit is finding a new purpose just three years after its debut at the 2019 ACCelerate Festival at the Smithsonian National Museum of American History. Todd Ogle, the executive director of Applied Research in Immersive Experiences and Simulations in the University Libraries, has turned the exhibit into an education tool for local middle and high school students to learn about World War I.
Date: Apr 19, 2022 -
Article ItemTapping into 5G and 6G cellular networks and artificial intelligence could make immersive technologies go further, faster , article
Immersive technologies have given rise to aspirations of countless applications in virtual education, entertainment, gaming, and health care. But to realize a future of vivid 3D gaming, crisp holographic meetings, and smooth remote surgical operations, we’ll need to think bigger than the setups we have now, according to electrical and computer engineering researcher Walid Saad.
Date: Oct 04, 2021 -
Article ItemResearchers are pulling movements out of microfilm with digital history , article
Firsthand accounts and images of Black soldiers hold hidden chapters of U.S. history. Historians and computer scientists are harnessing technologies like virtual reality and AI to equip the public to immerse themselves in those perspectives, learn from them, and broaden historical dialogue.
Date: Jul 19, 2021 -
Video ItemProject Develops 3D Technology For Veterinary Education , video
The ARIES (Applied Research in Immersive Environments and Simulations) program in University Libraries meets remotely to continue their work in developing 3D models of animal anatomy in collaboration with VetMed students and faculty.
Date: Jan 22, 2021 -
Video ItemVirtual Environments Studio gives visitors relaxed access to virtual reality , video
Virginia Tech's Virtual Environments Studio gives students, faculty, and other visitors an opportunity to experience virtual reality in a relaxed setting that allows them to explore the technology.
Date: Aug 14, 2019 -
Video ItemSenior uses personal experience to develop virtual look into sleep paralysis , video
Hokie Tariq Harrison woke from his sleep unable to move. His experience with sleep paralysis inspired the Creative Technologies major to help others understand the condition through virtual reality using University Libraries' Virtual Environments Studio.
Date: Aug 14, 2019 -
Video ItemWinter Course Feature - Immersive Virtual Environment , video
ICAT professors Daniel Pillis and Tanner Upthegrove give insight to their winter session course, UH 3004: Immersive Virtual Environments, and how Virginia Tech students adapt to the virtual world at the Moss Arts Center Cube.
Date: Mar 04, 2019 -
Video ItemWinter Course Feature - UH 3004 , video
Virginia Tech winter session students take UH 3004: Immersive Virtual Environments and share great experiences about their two-week adventures tapping into the virtual world at the Moss Arts Center Cube.
Date: Mar 04, 2019 -
Video ItemImmersive technology brings tunnels of Vauquois to Blacksburg , video
The Vauquois Experience Exhibit, on the fourth floor of Newman Library, provides both a virtual and physical tour of historic WWI tunnels.
Date: Feb 15, 2019 -
Video ItemTunnel Vision: Immersive technology brings the tunnels of Vauquois, France to Blacksburg , video
The physical and virtual worlds come together in this unique immersive environment exhibit at the University Libraries at Virginia Tech. Experience walking through post World War I tunnels in the northern France village of Vauquois. This exhibit was created and curated to be rich in history, information, and to encourage empathy as users discover what it was like to be a soldier during that time.
Date: Jan 03, 2019 -
Video ItemAlumnus returns to Blacksburg with VR-based pilot training program , video
U.S. Air Force Maj. Travis Sheets, VT ’05, is researching and developing a virtual-reality-based pilot training program for the Air Force called Undergraduate Pilot Training Next (UPT-Next). The program recently graduated its first class of pilot candidates and sent them on to the next phase of training. Sheets brought one of the simulators to Virginia Tech for cadets to experience and spoke with Air Force ROTC cadets, as well as aerospace engineering students, about the research, live environment testing at pilot training, and future adoption of VR technologies in medical, cyber, and intelligence career fields.
Date: Nov 27, 2018 -
Video ItemVR brings anatomy to life for Vet Med students , video
A new virtual reality device is bringing a dog’s anatomy to life for students in the Virginia-Maryland College of Veterinary Medicine at Virginia Tech. By slipping on a VR headset, veterinary students can move through layers of tissues, zoom in on certain organs and literally step inside parts of a virtual dog’s body.
Date: Oct 17, 2018
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