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Results for: Virtual Reality
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Article ItemCategory: research 'Curious Conversations' podcast: Eiman Elgewely talks about using virtual reality to explore historical spaces , article
Elgewely explained how digital technology can help revive lost heritages, increase access, and provide insights for current applications and described two recent projects — 3D virtual reality creations of the house of Sheikh Isa in Bahrain and Meketre's ancient Egyptian garden.
Date: Apr 21, 2025 - -
Video ItemVirginia Tech Global Distinction Computer engineering professor receives Meta research grant , video
Yang “Cindy” Yi has received a grant from Meta Research Lab to work on hardware for their augmented reality (AR) glasses. Yi and her students aim to push the boundaries of high-speed, low-power optoelectronic systems, with a focus on advancing Avalanche Photodiodes (APDs), Trans-impedance Amplifiers (TIAs), Mixers, and Analog-to-Digital Converters (ADCs). The goal is to make these components function better, while using very little power, in converting eye movement data into electrical signals in future AR glasses.
Date: Apr 04, 2025 - -
Article ItemCategory: research 'Curious Conversations' podcast: Brendan David-John talks about the dangers of gaze data , article
David-John explores the potential for gaze data to reveal personal information and related security implications, especially in a military context, and shared the projects he’s currently working on to better mitigate this threat.
Date: Mar 31, 2025 - -
Article ItemVirginia Tech Global Distinction Rigorous mathematical approaches could help protect military personnel , article
Two Virginia Tech researchers are a part of a multi-institution Defense Advanced Research Projects Agency program to improve the security of the U.S. military in mixed-reality environments.
Date: Mar 12, 2025 - -
Article ItemCategory: research Virginia Tech leads research to expose new privacy concerns with virtual reality , article
Eye tracking by VR/AR headsets produces what’s called “gaze data,” or information gleaned from where your eyes focus attention. How it is captured and used — and by whom — could pose significant security and privacy challenges. Brendan David-John and Bo Ji are leading a National Science Foundation project to better secure these systems.
Date: Feb 10, 2025 - -
Video ItemVirginia Tech Global Distinction Touching the virtual world with ForceBot , video
Doctoral student An-Chi He in mechanical engineering works on ForceBot—an robotic platform that enhances the sensation of walking across terrain in VR. Without the haptic sensation of walking, VR can create motion sickness in some users. ForceBot may lead to development in virtual training exercises and remote operation of humanoid robots.
Date: Dec 04, 2024 - -
Video ItemCategory: campus experience Hollywood-grade face tracking technology comes to University Libraries , video
The Virtual Environments Studio at University Libraries at Virginia Tech has upgraded its capabilities with cutting-edge face tracking technology from Faceware, a leading facial animation and motion capture company. This state-of-the-art system, widely used in major Hollywood productions for both video games and films, is now accessible to the Virginia Tech community.
Date: Sep 03, 2024 - -
Article ItemCategory: academics Virtual reality transports designers into the past for sustainable solutions to heat , article
Interior Design Professor Eiman Eglewely and an interdisciplinary team of students have created a 3D virtual reality replication of the house of Sheikh Isa, a Middle Eastern structure built in the 1800s. This project has shown students sustainable approaches to cooling and opened their eyes to another part of the world without leaving Blacksburg.
Date: Dec 14, 2023 - -
Video ItemCategory: academics Using virtual reality to bring the architecture of Bahrain to Blacksburg , video
Interior Design professor Eiman Eglewely and an interdisciplinary team of students have created a 3D virtual reality replication of the house of Sheikh Isa, a Middle Eastern structure built in the 1800s. This project has shown students sustainable approaches to cooling and opened their eyes to another part of the world without leaving Blacksburg. Funding was provided by a faculty-initiated grant through the College of Architecture, Art, and Design in 2022 and a major SEED grant through the Institute for Creativity, Arts, and Technology in 2023.
Date: Nov 20, 2023 - -
Article ItemCategory: campus experience Unlocking the power of the humanities: Virginia Tech Humanities Week returns Oct. 22-27 , article
From artificial intelligence to prison reform, Humanities Week sessions will explore critical issues and topics facing society.
Date: Oct 17, 2023 - -
Article ItemCategory: campus experience Virtual solar system transforms young learners into astronauts , article
With support of a National Science Foundation grant, a team of developers in the Applied Research in Immersive Experiences and Simulations program in University Libraries is using virtual reality to develop an interactive universe. In the experience, users become virtual astronauts and move through space to visit all of the celestial bodies in our solar system.
Date: Sep 18, 2023 - -
Video ItemCategory: campus experience Virtual solar system launches young learners into orbit , video
A team of developers with the Applied Research in Immersive Experiences and Simulations (ARIES) program in University Libraries is using virtual reality technology to develop an interactive solar system. The virtual experience is scheduled to be completed in the fall of 2024, and will then become an exhibit at the Science Museum of Western Virginia.
Date: Aug 31, 2023 - -
Video ItemCategory: academics Class of 2023: Sonia Chaudhary uses virtual reality to make dream career possible , video
Sonia Chaudhary '22, M.S. '23 has combined her knowledge of cloud computing with her passion for virtual reality to open the door for a dream career. Chaudhary's work with the Applied Research in Immersive Experiences and Simulations (ARIES) program opened her eyes to a new realm of possibilities.
Date: Apr 26, 2023 - -
Video ItemCategory: academics Virtual darkroom becomes teaching tool , video
The University Libraries' Applied Research in Immersive Experiences and Simulations (ARIES) program specializes in creating virtual environments. The latest creation by ARIES is a virtual darkroom that will help teach photography students about processing film without needing to step foot inside of a physical space.
Date: Apr 19, 2023 - -
Video ItemCategory: campus experience Virtual Environment Studio expands capabilities with new technology , video
The Virtual Environment Studio, located on the fourth floor of Newman Library, has added motion capture and volumetric capture technology. The new equipment gives the Virginia Tech community further access to emerging technology for learning and research in immersive environments.
Date: Oct 12, 2022 - -
Video ItemCategory: research Virtual reality training aims to reduce foodborne illness , video
Virginia Tech researchers are developing virtual reality experiences to help extension agents teach farmers and farmers market managers about food safety. Users will step into a virtual farm and farmers market where they move through spaces while learning how to reduce the risk of foodborne illness.
Date: Sep 02, 2022 - -
Video ItemCategory: campus experience Virtual Environment Studio promotes opportunities for research and play in simulated realities , video
The Virtual Environment Studio, located in Newman Library, is comprised of three rooms that facilitate a wide range of experiences for patrons interested in immersive environments. Technology available through this studio include computers loaded with developmental software, VR headsets, VR games, motion capture, volumetric capture, 3D audio, and more.
Date: Aug 31, 2022 - -
Video ItemCategory: research Everyday augmented reality , video
Computer Science professor and Director of the Center for Human-Computer Interaction at Virginia Tech, Doug Bowman researches immersive virtual environments. As the principal investigator of the 3D Interaction Group, his research focuses on virtual reality (VR) and augmented reality (AR). Students in his lab demonstrate research on user interfaces with AR glasses that may one day replace the need for smartphones and computer screens.
Date: Jul 07, 2022 - -
Video ItemCategory: impact Virtual exhibit becomes education tool for local schools , video
The Vauquois Experience Exhibit is finding a new purpose just three years after its debut at the 2019 ACCelerate Festival at the Smithsonian National Museum of American History. Todd Ogle, the executive director of Applied Research in Immersive Experiences and Simulations in the University Libraries, has turned the exhibit into an education tool for local middle and high school students to learn about World War I.
Date: Apr 19, 2022 - -
Article ItemCategory: research Tapping into 5G and 6G cellular networks and artificial intelligence could make immersive technologies go further, faster , article
Immersive technologies have given rise to aspirations of countless applications in virtual education, entertainment, gaming, and health care. But to realize a future of vivid 3D gaming, crisp holographic meetings, and smooth remote surgical operations, we’ll need to think bigger than the setups we have now, according to electrical and computer engineering researcher Walid Saad.
Date: Oct 04, 2021 -
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