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        <title>Ryan McMahan named Center for Human-Computer Interaction director, steps into mentor&#39;s shoes</title>
        <link>https://news.vt.edu/articles/2025/12/icat-chci-30-bowman-mcmahan.html</link>
        <description><![CDATA[ A longtime mentoring relationship comes full circle as McMahan &#39;04, MS. &#39;07, Ph.D. &#39;11 succeeds Doug Bowman and carries the center’s interdisciplinary mission forward. ]]></description>
        <pubDate>Wed, 28 Jan 2026 12:08:00 -0500</pubDate>
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        <title>Global education grant takes students virtually anywhere</title>
        <link>https://news.vt.edu/articles/2025/06/eng-cs-global-education-grant-takes-students-virtually-anywhere.html</link>
        <description><![CDATA[ Students in Collegiate Associate Professor Sally Hamouda’s database class worked with an Egyptian official and “visited” ancient monuments using virtual reality tools funded by a grant from the Global Education Office. ]]></description>
        <pubDate>Mon, 07 Jul 2025 13:01:00 -0400</pubDate>
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        <title>&#39;Curious Conversations&#39; podcast: Eiman Elgewely talks about using virtual reality to explore historical spaces</title>
        <link>https://news.vt.edu/articles/2025/04/research-curiousconversations-Elgewely.html</link>
        <description><![CDATA[ Elgewely explained how digital technology can help revive lost heritages, increase access, and provide insights for current applications and described two recent projects — 3D virtual reality creations of the house of Sheikh Isa in Bahrain and Meketre&#39;s ancient Egyptian garden. ]]></description>
        <pubDate>Mon, 21 Apr 2025 08:40:00 -0400</pubDate>
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        <title>Computer engineering  professor receives Meta research grant</title>
        <link>https://news.vt.edu/videos/k/2025/04/1_pu9wg7il.html</link>
        <description><![CDATA[ Yang “Cindy” Yi has received a grant from Meta Research Lab to work on hardware for their augmented reality (AR) glasses. Yi and her students aim to push the boundaries of high-speed, low-power optoelectronic systems, with a focus on advancing Avalanche Photodiodes (APDs), Trans-impedance Amplifiers (TIAs), Mixers, and Analog-to-Digital Converters (ADCs). The goal is to make these components function better, while using very little power, in converting eye movement data into electrical signals in future AR glasses. ]]></description>
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        <title>&#39;Curious Conversations&#39; podcast: Brendan David-John talks about the dangers of gaze data</title>
        <link>https://news.vt.edu/articles/2025/03/research-curiousconversations-David-John.html</link>
        <description><![CDATA[ David-John explores the potential for gaze data to reveal personal information and related security implications, especially in a military context, and shared the projects he’s currently working on to better mitigate this threat. ]]></description>
        <pubDate>Mon, 31 Mar 2025 09:43:00 -0400</pubDate>
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        <title>Rigorous mathematical approaches could help protect military personnel</title>
        <link>https://news.vt.edu/articles/2025/02/icat-chci-protect-military-personnel-from-cognitive-attacks.html</link>
        <description><![CDATA[ Two Virginia Tech researchers are a part of a multi-institution Defense Advanced Research Projects Agency program to improve the security of the U.S. military in mixed-reality environments. ]]></description>
        <pubDate>Wed, 12 Mar 2025 08:56:00 -0400</pubDate>
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        <title>Virginia Tech leads research to expose new privacy concerns with virtual reality</title>
        <link>https://news.vt.edu/articles/2025/02/eng-cs-securing-virtual-reality-data.html</link>
        <description><![CDATA[ Eye tracking by VR/AR headsets produces what’s called “gaze data,” or information gleaned from where your eyes focus attention. How it is captured and used — and by whom — could pose significant security and privacy challenges. Brendan David-John and Bo Ji are leading a National Science Foundation project to better secure these systems. ]]></description>
        <pubDate>Mon, 10 Feb 2025 13:23:00 -0500</pubDate>
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        <title>Touching the virtual world with ForceBot</title>
        <link>https://news.vt.edu/videos/k/2024/12/1_xg1i0r4c.html</link>
        <description><![CDATA[ Doctoral student An-Chi He in mechanical engineering works on ForceBot—an robotic platform that enhances the sensation of walking across terrain in VR. Without the haptic sensation of walking, VR can create motion sickness in some users. ForceBot may lead to development in virtual training exercises and remote operation of humanoid robots. ]]></description>
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        <category>Top News - Instagram</category><category>Mechanical Engineering</category><category>Virtual Reality</category><category>Research</category><category>Virginia Tech Global Distinction </category><category>College of Engineering</category><category>Robotics</category><category>Graduate Research</category>
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        <title>Hollywood-grade face tracking technology comes to University Libraries</title>
        <link>https://news.vt.edu/videos/k/2024/09/1_rde22777.html</link>
        <description><![CDATA[ The Virtual Environments Studio at University Libraries at Virginia Tech has upgraded its capabilities with cutting-edge face tracking technology from Faceware, a leading facial animation and motion capture company. This state-of-the-art system, widely used in major Hollywood productions for both video games and films, is now accessible to the Virginia Tech community. ]]></description>
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<video_views>437</video_views>
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        <category>University Libraries</category><category>Environment</category><category>Virtual Reality</category><category>Campus Experience</category><category>Students</category>
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        <title>Virtual reality transports designers into the past for sustainable solutions to heat</title>
        <link>https://news.vt.edu/articles/2023/12/cm-houseofSheikhIsa.html</link>
        <description><![CDATA[ Interior Design Professor Eiman Eglewely and an interdisciplinary team of students have created a 3D virtual reality replication of the house of Sheikh Isa, a Middle Eastern structure built in the 1800s. This project has shown students sustainable approaches to cooling and opened their eyes to another part of the world without leaving Blacksburg. ]]></description>
        <pubDate>Thu, 14 Dec 2023 10:00:00 -0500</pubDate>
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        <title>Using virtual reality to bring the architecture of Bahrain to Blacksburg</title>
        <link>https://news.vt.edu/videos/k/2023/11/1_28l5kba2.html</link>
        <description><![CDATA[ Interior Design professor Eiman Eglewely and an interdisciplinary team of students have created a 3D virtual reality replication of the house of Sheikh Isa, a Middle Eastern structure built in the 1800s. This project has shown students sustainable approaches to cooling and opened their eyes to another part of the world without leaving Blacksburg. Funding was provided by a faculty-initiated grant through the College of Architecture, Art, and Design in 2022 and a major SEED grant through the Institute for Creativity, Arts, and Technology in 2023. ]]></description>
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<video_views>522</video_views>
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        <category>Institute for Creativity, Arts, and Technology</category><category>Interior Design</category><category>College of Architecture, Arts, and Design</category><category>Virtual Reality</category><category>School of Architecture</category><category>Academics</category>
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    <item>
        <title>Unlocking the power of the humanities: Virginia Tech Humanities Week returns Oct. 22-27</title>
        <link>https://news.vt.edu/articles/2023/10/unlocking-the-power-of-the-humanities--virginia-tech-humanities-.html</link>
        <description><![CDATA[ From artificial intelligence to prison reform, Humanities Week sessions will explore critical issues and topics facing society. ]]></description>
        <pubDate>Tue, 17 Oct 2023 13:50:00 -0400</pubDate>
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    	<category>College of Liberal Arts and Human Sciences</category><category>College of Architecture, Arts, and Design</category><category>Students</category><category>Artificial Intelligence</category><category>English</category><category>Science, Technology, and Society</category><category>Department of History</category><category>Campus Experience</category><category>Center for Humanities</category><category>Social Media</category><category>History</category><category>Human Development and Family Science</category><category>Modern and Classical Languages and Literatures</category><category>Arts</category><category>Philosophy</category><category>Apparel, Housing, and Resource Management</category><category>Alumni</category><category>Virtual Reality</category><category>School of Education</category><category>Political Science</category><category>School of Communication</category><category>Social Sciences</category><category>Technology</category><category>Religion and Culture</category><category>Sociology</category><category>Humanities</category><category>School of Public and International Affairs</category>
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        <title>Virtual solar system transforms young learners into astronauts</title>
        <link>https://news.vt.edu/articles/2023/09/univlib-virtual-solar-system.html</link>
        <description><![CDATA[ With support of a National Science Foundation grant, a team of developers in the Applied Research in Immersive Experiences and Simulations program in University Libraries is using virtual reality to develop an interactive universe. In the experience, users become virtual astronauts and move through space to visit all of the celestial bodies in our solar system.   ]]></description>
        <pubDate>Mon, 18 Sep 2023 10:44:00 -0400</pubDate>
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    	<category>Student Affairs</category><category>Virtual Reality</category><category>Undergraduate Academic Affairs</category><category>Outreach and International Affairs</category><category>Center for Educational Networks and Impacts</category><category>Computer Science</category><category>University Libraries</category><category>College of Engineering</category><category>Industrial and Systems Engineering</category><category>Experiential Learning</category><category>Campus Experience</category><category>Institute for Creativity, Arts, and Technology</category><category>Creativity and Innovation</category><category>Creative Technologies</category><category>Electrical and Computer Engineering</category>
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        <title>Virtual solar system launches young learners into orbit</title>
        <link>https://news.vt.edu/videos/k/2023/08/1_wu3me14e.html</link>
        <description><![CDATA[ A team of developers with the Applied Research in Immersive Experiences and Simulations (ARIES) program in University Libraries is using virtual reality technology to develop an interactive solar system. The virtual experience is scheduled to be completed in the fall of 2024, and will then become an exhibit at the Science Museum of Western Virginia. ]]></description>
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        <category>Institute for Creativity, Arts, and Technology</category><category>Space</category><category>Virtual Reality</category><category>Computer Science</category><category>University Libraries</category><category>College of Engineering</category><category>Industrial and Systems Engineering</category><category>Campus Experience</category>
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        <title>Class of 2023: Sonia Chaudhary uses virtual reality to make dream career possible</title>
        <link>https://news.vt.edu/videos/k/2023/04/1_cnr6romq.html</link>
        <description><![CDATA[ Sonia Chaudhary &#39;22, M.S. &#39;23 has combined her knowledge of cloud computing with her passion for virtual reality to open the door for a dream career. Chaudhary&#39;s work with the Applied Research in Immersive Experiences and Simulations (ARIES) program opened her eyes to a new realm of possibilities. ]]></description>
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<video_views>803</video_views>
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        <category>University Libraries</category><category>College of Engineering</category><category>Virtual Reality</category><category>Class of 2023</category><category>Academics</category><category>Computer Science</category>
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        <title>Virtual darkroom becomes teaching tool</title>
        <link>https://news.vt.edu/videos/k/2023/04/1_0td7edg2.html</link>
        <description><![CDATA[ The University Libraries&#39; Applied Research in Immersive Experiences and Simulations (ARIES) program specializes in creating virtual environments. The latest creation by ARIES is a virtual darkroom that will help teach photography students about processing film without needing to step foot inside of a physical space. ]]></description>
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        <category>Virtual Reality</category><category>University Libraries</category><category>Academics</category>
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        <title>Virtual Environment Studio expands capabilities with new technology</title>
        <link>https://news.vt.edu/videos/k/2022/10/1_48x9axpe.html</link>
        <description><![CDATA[ The Virtual Environment Studio, located on the fourth floor of Newman Library, has added motion capture and volumetric capture technology. The new equipment gives the Virginia Tech community further access to emerging technology for learning and research in immersive environments. ]]></description>
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        <category>University Libraries</category><category>Virtual Reality</category><category>Experiential Learning</category><category>Campus Experience</category>
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        <title>Virtual reality training aims to reduce foodborne illness</title>
        <link>https://news.vt.edu/videos/k/2022/09/1_77anwsru.html</link>
        <description><![CDATA[ Virginia Tech researchers are developing virtual reality experiences to help extension agents teach farmers and farmers market managers about food safety. Users will step into a virtual farm and farmers market where they move through spaces while learning how to reduce the risk of foodborne illness. ]]></description>
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        <category>Agriculture Security</category><category>Food Safety</category><category>Food Science and Technology</category><category>Virginia Cooperative Extension</category><category>Virtual Reality</category><category>Research</category><category>Outreach and International Affairs</category><category>College of Agriculture and Life Sciences</category><category>Food Science and Technology</category>
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        <title>Virtual Environment Studio promotes opportunities for research and play in simulated realities</title>
        <link>https://news.vt.edu/videos/k/2022/08/1_xa5gfvq4.html</link>
        <description><![CDATA[ The Virtual Environment Studio, located in Newman Library, is comprised of three rooms that facilitate a wide range of experiences for patrons interested in immersive environments. Technology available through this studio include computers loaded with developmental software, VR headsets, VR games, motion capture, volumetric capture, 3D audio, and more. ]]></description>
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        <category>Virtual Reality</category><category>University Libraries</category><category>Campus Experience</category>
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        <title>Everyday augmented reality</title>
        <link>https://news.vt.edu/videos/k/2022/07/1_r8jt7w7a.html</link>
        <description><![CDATA[ Computer Science professor and Director of the Center for Human-Computer Interaction at Virginia Tech, Doug Bowman researches immersive virtual environments. As the principal investigator of the 3D Interaction Group, his research focuses on virtual reality (VR) and augmented reality (AR). Students in his lab demonstrate research on user interfaces with AR glasses that may one day replace the need for smartphones and computer screens. ]]></description>
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        <category>College of Engineering</category><category>Virtual Reality</category><category>Technology</category><category>Research</category><category>Graduate Students</category><category>Computer Science</category>
    </item>
    <item>
        <title>Virtual exhibit becomes education tool for local schools</title>
        <link>https://news.vt.edu/videos/k/2022/04/1_r4vru27l.html</link>
        <description><![CDATA[ The Vauquois Experience Exhibit is finding a new purpose just three years after its debut at the 2019 ACCelerate Festival at the Smithsonian National Museum of American History. Todd Ogle, the executive director of Applied Research in Immersive Experiences and Simulations in the University Libraries, has turned the exhibit into an education tool for local middle and high school students to learn about World War I. ]]></description>
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<video_views>345</video_views>
<video_length>3:00</video_length>
<video_upload_datetime>2022-04-19T15:03-0400</video_upload_datetime>

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        <category>Virtual Reality</category><category>Education</category><category>Outreach and International Affairs</category><category>Students</category><category>University Libraries</category><category>Impact</category><category>Exhibition</category><category>Experiential Learning</category>
    </item>
    <item>
        <title>Tapping into 5G and 6G cellular networks and artificial intelligence could make immersive technologies go further, faster</title>
        <link>https://news.vt.edu/articles/2021/09/eng-extended-reality-5G-6G-networks.html</link>
        <description><![CDATA[ Immersive technologies have given rise to aspirations of countless applications in virtual education, entertainment, gaming, and health care. But to realize a future of vivid 3D gaming, crisp holographic meetings, and smooth remote surgical operations, we’ll need to think bigger than the setups we have now, according to electrical and computer engineering researcher Walid Saad. ]]></description>
        <pubDate>Mon, 04 Oct 2021 09:19:00 -0400</pubDate>
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    	<category>DC Area</category><category>Research</category><category>Virtual Reality</category><category>Artificial Intelligence</category><category>College of Engineering</category><category>Graduate Research</category><category>Electrical and Computer Engineering</category>
    </item>
    <item>
        <title>Researchers are pulling movements out of microfilm with digital history</title>
        <link>https://news.vt.edu/articles/2021/07/eng-historians-and-computer-scientists-harness-virtual-reality-and-ai.html</link>
        <description><![CDATA[ Firsthand accounts and images of Black soldiers hold hidden chapters of U.S. history. Historians and computer scientists are harnessing technologies like virtual reality and AI to equip the public to immerse themselves in those perspectives, learn from them, and broaden historical dialogue. ]]></description>
        <pubDate>Mon, 19 Jul 2021 11:15:00 -0400</pubDate>
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    	<category>College of Liberal Arts and Human Sciences</category><category>Top News</category><category>Sanghani Center for Artificial Intelligence and Data Analytics</category><category>Virtual Reality</category><category>Research</category><category>Computer Science</category><category>Artificial Intelligence</category><category>Feature</category><category>Center for the Arts</category><category>College of Engineering</category><category>Graduate Research</category><category>Institute for Creativity, Arts, and Technology</category><category>History</category><category>Reimagining Education</category><category>Humanities</category>
    </item>
    <item>
        <title>Project Develops 3D Technology For Veterinary Education</title>
        <link>https://news.vt.edu/videos/k/2021/01/1_lcjla3kh.html</link>
        <description><![CDATA[ The ARIES (Applied Research in Immersive Environments and Simulations) program in University Libraries meets remotely to continue their work in developing 3D models of animal anatomy in collaboration with VetMed students and faculty. ]]></description>
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<video_likes>2</video_likes>
<video_views>329</video_views>
<video_length>2:04</video_length>
<video_upload_datetime>2021-01-22T11:03-0500</video_upload_datetime>

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        <category>Virtual Reality</category><category>Experiential Learning</category><category>Academics</category><category>Students</category>
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    <item>
        <title>Virtual Environments Studio gives visitors relaxed access to virtual reality</title>
        <link>https://news.vt.edu/videos/k/2019/08/1_0pbx4xzw.html</link>
        <description><![CDATA[ Virginia Tech&#39;s Virtual Environments Studio gives students, faculty, and other visitors an opportunity to experience virtual reality in a relaxed setting that allows them to explore the technology. ]]></description>
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<video_views>160</video_views>
<video_length>1:01</video_length>
<video_upload_datetime>2019-08-14T13:32-0400</video_upload_datetime>

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        <category>Virtual Reality</category><category>Virtual Environments Studio</category><category>Academics</category>
    </item>
    <item>
        <title>Senior uses personal experience to develop virtual look into sleep paralysis</title>
        <link>https://news.vt.edu/videos/k/2019/08/1_l6nkp6ag.html</link>
        <description><![CDATA[ Hokie Tariq Harrison woke from his sleep unable to move. His experience with sleep paralysis inspired the Creative Technologies major to help others understand the condition through virtual reality using University Libraries&#39; Virtual Environments Studio. ]]></description>
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<video_views>342</video_views>
<video_length>1:16</video_length>
<video_upload_datetime>2019-08-14T12:45-0400</video_upload_datetime>

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        <category>Virtual Reality</category><category>Research</category><category>Creative Technologies</category><category>School of Visual Arts</category><category>Virtual Environments Studio</category><category>Students</category>
    </item>
    <item>
        <title>Winter Course Feature - Immersive Virtual Environment</title>
        <link>https://news.vt.edu/videos/k/2019/03/1_m8xpcqju.html</link>
        <description><![CDATA[ ICAT professors Daniel Pillis and Tanner Upthegrove give insight to their winter session course, UH 3004: Immersive Virtual Environments, and how Virginia Tech students adapt to the virtual world at the Moss Arts Center Cube. ]]></description>
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<video_views>127</video_views>
<video_length>0:57</video_length>
<video_upload_datetime>2019-03-04T13:42-0500</video_upload_datetime>

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        <category>Faculty and Staff</category><category>Faculty Excellence</category><category>Virtual Reality</category><category>Academics</category><category>Students</category><category>Student Engagement and Campus Life</category><category>Center for the Arts</category><category>Experiential Learning</category><category>Winter Session</category>
    </item>
    <item>
        <title>Winter Course Feature - UH 3004</title>
        <link>https://news.vt.edu/videos/k/2019/03/1_sjdxs0rd.html</link>
        <description><![CDATA[ Virginia Tech winter session students take UH 3004: Immersive Virtual Environments and share great experiences about their two-week adventures tapping into the virtual world at the Moss Arts Center Cube. ]]></description>
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<video_views>67</video_views>
<video_length>1:24</video_length>
<video_upload_datetime>2019-03-04T13:37-0500</video_upload_datetime>

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        <category>Faculty and Staff</category><category>Faculty Excellence</category><category>Virtual Reality</category><category>Academics</category><category>Students</category><category>Student Engagement and Campus Life</category><category>Center for the Arts</category><category>Experiential Learning</category><category>Student Life</category><category>Winter Session</category>
    </item>
    <item>
        <title>Immersive technology brings  tunnels of Vauquois to Blacksburg</title>
        <link>https://news.vt.edu/videos/k/2019/02/1_fo04kmwn.html</link>
        <description><![CDATA[ The Vauquois Experience Exhibit, on the fourth floor of Newman Library, provides both a virtual and physical tour of historic WWI tunnels. ]]></description>
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<video_views>282</video_views>
<video_length>1:44</video_length>
<video_upload_datetime>2019-02-15T11:01-0500</video_upload_datetime>

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        <category>History</category><category>Exhibition</category><category>Virtual Reality</category><category>Research</category><category>Academics</category>
    </item>
    <item>
        <title>Tunnel Vision:  Immersive technology brings the tunnels of Vauquois, France to Blacksburg</title>
        <link>https://news.vt.edu/videos/k/2019/01/1_l6ycqwj7.html</link>
        <description><![CDATA[ The physical and virtual worlds come together in this unique immersive environment exhibit at the University Libraries at Virginia Tech. Experience walking through post World War I tunnels in the northern France village of Vauquois. This exhibit was created and curated to be rich in history, information, and to encourage empathy as users discover what it was like to be a soldier during that time. ]]></description>
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<video_likes>3</video_likes>
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<video_length>2:57</video_length>
<video_upload_datetime>2019-01-03T10:41-0500</video_upload_datetime>

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        <category>History</category><category>Exhibition</category><category>Virtual Reality</category><category>Research</category><category>Academics</category>
    </item>
    <item>
        <title>Alumnus returns to Blacksburg with VR-based pilot training program</title>
        <link>https://news.vt.edu/videos/k/2018/11/1_34srl3rc.html</link>
        <description><![CDATA[ U.S. Air Force Maj. Travis Sheets, VT ’05, is researching and developing a virtual-reality-based pilot training program for the Air Force called Undergraduate Pilot Training Next (UPT-Next). The program recently graduated its first class of pilot candidates and sent them on to the next phase of training. Sheets brought one of the simulators to Virginia Tech for cadets to experience and spoke with Air Force ROTC cadets, as well as aerospace engineering students, about the research, live environment testing at pilot training, and future adoption of VR technologies in medical, cyber, and intelligence career fields.&amp;nbsp; ]]></description>
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<video_views>494</video_views>
<video_length>1:19</video_length>
<video_upload_datetime>2018-11-27T13:44-0500</video_upload_datetime>

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        <category>Alumni</category><category>Virtual Reality</category><category>Virginia Tech Corps of Cadets</category><category>Academics</category><category>Students</category><category>Experiential Learning</category><category>Student Life</category>
    </item>
    <item>
        <title>VR brings anatomy to life for Vet Med students</title>
        <link>https://news.vt.edu/videos/k/2018/10/1_2yrvfc77.html</link>
        <description><![CDATA[ A new virtual reality device is bringing a dog’s anatomy to life for students in the Virginia-Maryland College of Veterinary Medicine at Virginia Tech. By slipping on a VR headset, veterinary students can move through layers of tissues, zoom in on certain organs and literally step inside parts of a virtual dog’s body. ]]></description>
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<video_views>3014</video_views>
<video_length>1:43</video_length>
<video_upload_datetime>2018-10-17T16:00-0400</video_upload_datetime>

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        <category>Dogs</category><category>Virtual Reality</category><category>Research</category><category>Experiential Learning</category><category>Academics</category><category>Students</category>
    </item>
    <item>
        <title>Engineering students show ‘magical powers’ in virtual reality</title>
        <link>https://news.vt.edu/videos/k/2018/10/1_5fkno5o5.html</link>
        <description><![CDATA[ It looks like something out of a movie but Virginia Tech researchers demonstrate how magical powers inspired by popular culture can happen in virtual reality. Doug A. Bowman, the Frank J. Maher Professor of Computer Science and Director of the Center for Human-Computer Interaction (CHCI) and Run Yu, graduate research assistant in CHCI develop a gesture-based interaction technique to drive physics-based movement of an object. ]]></description>
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<video_likes>2</video_likes>
<video_views>879</video_views>
<video_length>1:30</video_length>
<video_upload_datetime>2018-10-08T13:37-0400</video_upload_datetime>

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        <category>Faculty and Staff</category><category>Virtual Reality</category><category>Research</category><category>Students</category><category>Computer Science</category><category>College of Engineering</category><category>Center for Human-Computer Interaction</category>
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