What if architecture could sense how you feel — and respond in real time?

“Mood-vironment,” an interactive public art installation codesigned by Ramtin Haghnazar, assistant professor in the School of Architecture, transformed emotion into a shared spatial experience when it was on display last summer and fall in downtown New Bedford, Massachusetts. The walk-through structure invited passersby to step inside and experience an ever-changing atmosphere shaped by light, sound, and human presence.

Using artificial intelligence (AI), the installation translated visitors’ facial expressions and vocal cues into an evolving environment that reflected the emotional pulse of the community. Presented as part of the Design Art and Technology Institute biennial, “Mood-vironment” blurred the boundaries between architecture, technology, and public art while giving Virginia Tech students hands-on experience at the forefront of design innovation.

Haghnazar shared more about the inspiration behind “Mood-vironment,” how it worked, and the students and collaborators who helped bring it to life.

Large geometric wooden lattice structure of the Mood-vironment installation spanning a brick plaza between historic buildings in New Bedford.
The geometric wooden lattice of “Mood-vironment” formed a space for pedestrians to move through and around, transforming an everyday streetscape into an interactive public space. Photo courtesy of Adam DeTour.

What sparked the original idea or inspired you to create “Mood-vironment”?

The idea for “Mood-vironment” came from a simple question: Where do emotions exist in our cities? We are constantly surrounded by information, buildings, and technology, yet there are very few public spaces that acknowledge how people actually feel. Many emotions, especially those of marginalized or overlooked groups, remain invisible. I wanted to explore how public art could make those emotions visible and shared, using technology not as a spectacle, but as a tool for empathy and reflection.

For someone encountering “Mood-vironment” for the first time, how would you describe the experience?

“Mood-vironment” is an immersive space that reacts to you. When visitors step inside, the atmosphere, light, and sound change in response to their emotional presence. You don’t need instructions or prior knowledge; you simply stand, look, or speak, and the installation responds. The experience is both personal and collective, because while each person leaves a distinct trace, the space ultimately reflects the emotions of everyone inside.

Interior view of the Mood-vironment structure illuminated with lighting reflecting off its geometric wooden framework.
Embedded lighting and reflective interior surfaces amplified changes in color, translating detected emotional states into an immersive sensory experience. Photo courtesy of Andrew Kepinski.

How does it work? How does the installation “read” emotions and translate them into light and sound in real time?

In simple terms, the installation uses cameras and microphones to observe facial expressions and vocal tone. Artificial intelligence software analyzes these signals to identify broad emotional states, such as happiness, stress, or calm. Once an emotion is detected, the system instantly translates it into color and music. No personal data is stored or identified; the system only responds to the emotional qualities it senses in the moment.

Small cameras, microphones, and electronic components mounted inside the Mood-vironment structure.
Cameras and microphones integrated into the structure allowed the system to analyze facial expressions and vocal tone, converting emotion into responsive light and sound. Photo courtesy of Adam DeTour.

How were Virginia Tech students involved and what aspects of the work did they contribute to?

Virginia Tech students were deeply involved in several stages of the project. They contributed to physical fabrication, sensor integration, developing lighting systems, presentation, and testing. Students worked hands-on with materials, electronics, and software, helping translate an abstract idea into a full-scale, public installation. Their involvement was not peripheral, they were essential collaborators in making the project possible.

What skills or perspectives did students gain from working on a real-world, public-facing installation like this?

Students gained experience working across disciplines, integrating design, technology, and social considerations. They learned to collaborate in teams, adapt designs to real-world constraints, and consider the public impact of their work. Perhaps most importantly, they experienced how architecture and design can engage emotional, social, and ethical dimensions, not just technical ones.

 Virginia Tech students wearing safety vests and hard hats stand inside the Mood-vironment structure during installation, with Ramtin Haghnazar taking a selfie in the foreground.
Virginia Tech students collaborated with Assistant Professor Ramtin Haghnazar (at far right) and played a central role in fabricating and assembling the installation, gaining hands-on experience with materials, electronics, and interactive systems. Photo by Ramtin Haghnazar for Virginia Tech.

How does this project connect to your teaching and research at Virginia Tech, and what’s next for this area of your work?

“Mood-vironment” directly reflects my teaching and research focus on computational design, digital fabrication, and emerging technologies in architecture. In my courses, students explore how data, AI, and interactive systems can shape space in meaningful ways. This project extends that research into the public realm. Moving forward, I plan to further explore emotionally responsive environments, public installations, and the role of technology in fostering empathy and collective awareness in cities.

Who were the other key collaborators on the project?

“Mood-vironment” was developed in collaboration with Mona Ghandi, associate professor at Washington State University, and Mohammad Taba, doctoral student at the University of Washington. Sida Dai, assistant professor of architecture at Virginia Tech, contributed expertise in AI, programming, and machine learning as part of the interactive systems team. The following graduate students also participated: Behrang Chaichi, Foad Beheshti, Aleia Gerhardt, Yasaman Ashjazadeh, Marcus Ryan Wagner, Amirreza Taghvaie, Alireza Karami, Michael (Mike) Herrboldt, Airii Massey, Pranshu Agrawal, Yusna Ayer, Noah Freedman, Elena Ahwee-Marrah, SeyedAli Derazgisou, Ghazaleh Shams, Nyle Sheriff, Gabby Brooking, and Yacine Berrada. We are especially grateful to the Design Art and Technology Institute for the opportunity and institutional support that made this project possible.

The Mood-vironment installation positioned in a brick plaza between historic buildings and storefronts in downtown New Bedford, Massachusetts.
Installed in New Bedford, Massachusetts, “Mood-vironment” stood among historic buildings and active storefronts, embedding interactive architecture into the fabric of the city. Photo courtesy of Adam DeTour.
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